Though the writing and acting of the characters that Artyom meets in the tunnels isn't necessarily profound, it feels authentic to the world, and often quite funny. When you reach one of the few safe zones, you'll almost wish you could stop the conversations, songs and games going on around you, so you can take them in one at a time. These tunnels and stations teem with life, almost to distraction. It's a world where the remnants of humanity have been driven underground by a cataclysmic event, but it's a far cry from the isolated feel of a Fallout 3. Like anyone who's ever been in love, at first I found it hard to believe how much was right about Metro 2033. It was a little thing, but such a clear indicator that this was a game Ukranian developer 4A Games had put its heart in to and, in a sense, it gave me permission to put mine in as well. Not only did I need to pull the Right-trigger to look at it, I needed to pull the Left-trigger to ignite a lighter because the dim glow of the Moscow subway tunnels in which much of the game takes place wasn't enough to read by. I hit the Back-button to check my objectives and was surprised to see my character, an everyman named Artyom, pull out a physical clipboard with notes scribbled on it and a built-in compass. I remember the moment it happened with me and Metro 2033. Do you remember the last time you fell in love with a game? I don't mean "really liked," I don't mean "played a ton," I mean loved.